Galileo Robotics — FRC Team 4669
Founded in 2013, Galileo Robotics is a team of high school students from the Galileo Academy of Science and Technoloy in San Francisco that competes in the FIRST Robotics Competition. We seek to inspire and encourage future generations of engineers, scientists, and tech workers from all backgrounds. We have several subteams--from programming to mechanical to 3D modeling--that allows everyone to build their skillset and work effectively as team.
I joined the team in 2018 with little technical skill or experience. With the help of my amazing mentors and subteam leaders, I was able to quickly progress and improve my skills in parametric 3D modeling (CAD) using Autodesk Inventor and robot design. I am proud to have served as Galileo Robotics' Captain and Lead Designer.
Due to the COVID-19 pandemic, the FRC 2021 season, Game Changers, will be held virtually. There are two virtual competitions: the Game Design Challenge and
the Innovation Challenge. Additionally, a portion of the 2021 season involved a replay of the FRC 2020 season, Infinite Recharge, though held virtually in the form of
I CAD-ed the field and various game elements as well as contributed to the game mechanics of this year's virtual Game Design Challenge.
The task was to create a FIRST Robotics Competition style game for future years. Our submission, Data Chain, incorporates features of previous FRC
competitions as well as adding new features, such as a cylindrical game piece, button boards, and a chain climbing element.
The full details about our design can be found in the
The full 2021 Game Design Challenge rules can be found
VIEW TECHNICAL SUBMISSION
Because the robots created following the 2020 rules will be allowed to play during 2021, I decided to redesign our 2020 robot during the offseason (COVID hiatus).
Below is my redesign of our 2020 robot, dubbed 'Sentinel'.
It incorporates new techniques, solves previous design issues, and uses new manufacturing techniques (such as square tubing and riveting).
The FRC 2020 season, Infinite Recharge, was the first season where I was Lead Designer.
We wanted the robot to be able to perform all aspects of the game; intaking and storing balls, scoring in the top port, spinning the color wheel, and climbing.
The full 2020 Infinite Recharge rules can be found
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Destination: Deep Space
The FRC 2019 season, Destination: Deep Space, was my first FRC season. I mainly worked on prototyping and learning Autodesk Iventor and CNC-ing.
Our design featured an 'arm' which had a multipurpose 'hand' that allowed us to score the balls and panels in the game.
The design also had a double elevator that allowed us to climb the platform.
The full 2019 Deep Space rules can be found
2019 Season Recap